Practice Tests Plus 3 Academic Reading Test 4
3 passages · 40 questions · 60 minutes
Geoff Brash
Geoff Brash, who died in 2010, was a gregarious Australian businessman and philanthropist who encouraged the young to reach their potential.
Born in Melbourne to Elsa and Alfred Brash, he was educated at Scotch College. His sister, Barbara, became a renowned artist and printmaker. His father, Alfred, ran the Brash retail music business that had been founded in 1862 by his grandfather, the German immigrant Marcus Brasch, specialising in pianos. It carried the slogan 'A home is not a home without a piano.'
In his young days, Brash enjoyed the good life, playing golf and sailing, and spending some months travelling through Europe, having a leisurely holiday. He worked for a time at Myer department stores before joining the family business in 1949, where he quickly began to put his stamp on things. In one of his first management decisions, he diverged from his father's sense of frugal aesthetics by re-carpeting the old man's office while he was away. After initially complaining of his extravagance, his father grew to accept the change and gave his son increasing responsibility in the business.
After World War II (1939–1945), Brash's had begun to focus on white goods, such as washing machines and refrigerators, as the consumer boom took hold. However, while his father was content with the business he had built, the younger Brash viewed expansion as vital. When Geoff Brash took over as managing director in 1957, the company had two stores, but after floating it on the stock exchange the following year, he expanded rapidly and opened suburban stores, as well as buying into familiar music industry names such as Allans, Palings and Suttons. Eventually, 170 stores traded across the continent under the Brash's banner.
Geoff Brash learned from his father's focus on customer service. Alfred Brash had also been a pioneer in introducing a share scheme for his staff, and his son retained and expanded the plan following the float.
Geoff Brash was optimistic and outward looking. As a result, he was a pioneer in both accessing and selling new technology, and developing overseas relationships. He sourced and sold electric guitars, organs, and a range of other modern instruments, as well as state-of-the-art audio and video equipment. He developed a relationship with Taro Kakehashi, the founder of Japan's Roland group, which led to a joint venture that brought electronic musical devices to Australia.
In 1965, Brash and his wife attended a trade fair in Guangzhou, the first of its kind in China; they were one of the first Western business people allowed into the country following Mao Zedong's Cultural Revolution. He returned there many times, helping advise the Chinese in establishing a high quality piano factory in Beijing; he became the factory's agent in Australia. Brash also took leading jazz musicians Don Burrows and James Morrison to China, on a trip that reintroduced jazz to many Chinese musicians.
He stood down as Executive Chairman of Brash's in 1988, but under the new management debt became a problem, and in 1994 the banks called in administrators. The company was sold to Singaporean interests and continued to trade until 1998, when it again went into administration. The Brash name then disappeared from the retail world. Brash was greatly disappointed by the collapse and the eventual disappearance of the company he had run for so long. But it was not long before he invested in a restructured Allan's music business.
Brash was a committed philanthropist who, in the mid-1980s, established the Brash Foundation, which eventually morphed, with other partners, into the Soundhouse Music Alliance. This was a not-for-profit organisation overseeing and promoting multimedia music making and education for teachers and students. The Soundhouse offers teachers and young people the opportunity to get exposure to the latest music technology, and to use this to compose and record their own music, either alone or in collaboration. The organisation has now also established branches in New Zealand, South Africa and Ireland, as well as numerous sites around Australia.
Questions 1–5
Do the following statements agree with the information given in Reading Passage 1?
TRUEif the statement agrees with the information
FALSEif the statement contradicts the information
NOT GIVENif there is no information on this
1. Write: TRUE if the statement agrees with the information FALSE if the statement contradicts the information NOT GIVEN if there is no information on this The Brash business originally sold pianos.
2. Write: TRUE if the statement agrees with the information FALSE if the statement contradicts the information NOT GIVEN if there is no information on this Geoff Brash's first job was with his grandfather's company.
3. Write: TRUE if the statement agrees with the information FALSE if the statement contradicts the information NOT GIVEN if there is no information on this Alfred Brash thought that his son wasted money.
4. Write: TRUE if the statement agrees with the information FALSE if the statement contradicts the information NOT GIVEN if there is no information on this By the time Geoff Brash took control, the Brash business was selling some electrical products.
5. Write: TRUE if the statement agrees with the information FALSE if the statement contradicts the information NOT GIVEN if there is no information on this Geoff Brash had ambitions to open Brash stores in other countries.
Questions 6–10
Answer the questions below. Choose NO MORE THAN THREE WORDS OR A NUMBER from the passage for each answer.
6. Which arrangement did Alfred Brash set up for his employees?
7. Which Japanese company did Geoff Brash collaborate with?
8. What type of event in China marked the beginning of Geoff Brash's relationship with that country?
9. What style of music did Geoff Brash help to promote in China?
10. When did the Brash company finally stop doing business?
Questions 11–13
Complete the notes below. Choose ONE WORD ONLY from the passage for each answer.
Soundhouse Music Alliance
• Grew out of the Brash Foundation.
• A non-commercial organisation providing support for music and music (11) ………………………….
• Allows opportunities for using up-to-date (12) ………………………….
• Has (13) ………………………… in several countries.
Early occupations around the river Thames
[A] In her pioneering survey, Sources of London English, Laura Wright has listed the variety of medieval workers who took their livings from the river Thames. The baillies of Queenhithe and Billingsgate acted as customs officers. There were conservators, who were responsible for maintaining the embankments and the weirs, and there were the garthmen who worked in the fish garths (enclosures). Then there were galleymen and lightermen and shoutmen, called after the names of their boats, and there were hookers who were named after the manner in which they caught their fish. The searcher patrolled the Thames in search of illegal fish weirs, and the tideman worked on its banks and foreshores whenever the tide permitted him to do so.
[B] All of these occupations persisted for many centuries, as did those jobs that depended upon the trade of the river. Yet, it was not easy work for any of the workers. They carried most goods upon their backs, since the rough surfaces of the quays and nearby streets were not suitable for wagons or large carts; the merchandise characteristically arrived in barrels which could be rolled from the ship along each quay. If the burden was too great to be carried by a single man, then the goods were slung on poles resting on the shoulders of two men. It was a slow and expensive method of business.
[C] However, up to the eighteenth century, river work was seen in a generally favourable light. For Langland, writing in the fourteenth century, the labourers working on river merchandise were relatively prosperous. And the porters of the seventeenth and early eighteenth centuries were, if anything, aristocrats of labour, enjoying high status. However, in the years from the late eighteenth to the early nineteenth century, there was a marked change in attitude. This was in part because the working river was within the region of the East End of London, which in this period acquired an unenviable reputation. By now, dockside labour was considered to be the most disreputable, and certainly the least desirable form of work.
[D] It could be said that the first industrial community in England grew up around the Thames. With the host of river workers themselves, as well as the vast assembly of ancillary trades such as tavern-keepers and laundresses, food-sellers and street-hawkers, shopkeepers and marine store dealers - there was a workforce of many thousands congregated in a relatively small area. There were more varieties of business to be observed by the riverside than in any other part of the city. As a result, with the possible exception of the area known as Seven Dials, the East End was also the most intensively inhabited region of London.
[E] It was a world apart, with its own language and its own laws. From the sailors in the opium dens of Limehouse to the smugglers on the malarial flats of the estuary, the workers of the river were not part of any civilised society. The alien world of the river had entered them. That alienation was also expressed in the slang of the docks, which essentially amounted to backslang, or the reversal of ordinary words. This backslang also helped in the formulation of Cockney rhyming slang*, so that the vocabulary of Londoners was directly affected by the life of the Thames.
[F] The reports in the nineteenth-century press reveal a heterogeneous world of dock labour, in which the crowds of casuals waiting for work at the dock gates at 7.45 a.m. include penniless refugees, bankrupts, old soldiers, broken-down gentlemen, discharged servants, and ex-convicts. There were some 400-500 permanent workers who earned a regular wage and who were considered to be the patricians of dockside labour. However, there were some 2,500 casual workers who were hired by the shift. The work for which they competed fiercely had become ever more unpleasant. Steam power could not be used for the cranes, for example, because of the danger of fire. So the cranes were powered by treadmills. Six to eight men entered a wooden cylinder and, laying hold of ropes, would tread the wheel round. They could lift nearly 20 tonnes to an average height of 27 feet (8.2 metres), forty times in an hour. This was part of the life of the river unknown to those who were intent upon its more picturesque aspects.
Questions 14–19
Choose the correct heading for each paragraph from the list of headings below.
List of Headings:
i. A mixture of languages and nationalities
ii. The creation of an exclusive identity
iii. The duties involved in various occupations
iv. An unprecedented population density
v. Imports and exports transported by river
vi. Transporting heavy loads manually
vii. Temporary work for large numbers of people
viii. Hazards associated with riverside work
ix. The changing status of riverside occupations
14. Paragraph A:
15. Paragraph B:
16. Paragraph C:
17. Paragraph D:
18. Paragraph E:
19. Paragraph F:
Questions 20–21
Choose TWO letters, A–E.
20. Which TWO statements are made about work by the River Thames before the eighteenth century? Statement selection (lower letter)
A Goods were transported from the river by cart.
B The workforce was very poorly paid.
C Occupations were specialised.
D Workers were generally looked down upon.
E Physical strength was required.
21. Which TWO statements are made about work by the River Thames before the eighteenth century? Statement selection (higher letter)
A Goods were transported from the river by cart.
B The workforce was very poorly paid.
C Occupations were specialised.
D Workers were generally looked down upon.
E Physical strength was required.
Questions 22–23
Choose TWO letters, A–E.
22. Which TWO statements are made about life by the River Thames in the early nineteenth century? Statement selection (lower letter)
A The area was very crowded.
B There was an absence of crime.
C Casual work was in great demand.
D Several different languages were in use.
E Inhabitants were known for their friendliness.
23. Which TWO statements are made about life by the River Thames in the early nineteenth century? Statement selection (higher letter)
A The area was very crowded.
B There was an absence of crime.
C Casual work was in great demand.
D Several different languages were in use.
E Inhabitants were known for their friendliness.
Questions 24–26
Complete the sentences below. Use NO MORE THAN TWO WORDS from the passage for each answer.
24. In the nineteenth century, only a minority of dock workers received a ………………………….
25. Cranes were operated manually because ………………………… created a risk of fire.
26. Observers who were unfamiliar with London's docks found the River Thames ………………………….
Video game research
Although video games were first developed for adults, they are no longer exclusively reserved for the grown ups in the home. In 2006, Rideout and Hamel reported that as many as 29 percent of preschool children (children between two and six years old) in the United States had played console video games, and 18 percent had played hand-held ones. Given young children's insatiable eagerness to learn, coupled with the fact that they are clearly surrounded by these media, we predict that preschoolers will both continue and increasingly begin to adopt video games for personal enjoyment. Although the majority of gaming equipment is still designed for a much older target audience, once a game system enters the household it is potentially available for all family members, including the youngest. Portable systems have done a particularly good job of penetrating the younger market.
Research in the video game market is typically done at two stages: some time close to the end of the product cycle, in order to get feedback from consumers, so that a marketing strategy can be developed; and at the very end of the product cycle to 'fix bugs' in the game. While both of those types of research are important, and may be appropriate for dealing with adult consumers, neither of them aids in designing better games, especially when it comes to designing for an audience that may have particular needs, such as preschoolers or senior citizens. Instead, exploratory and formative research has to be undertaken in order to truly understand those audiences, their abilities, their perspective, and their needs. In the spring of 2007, our preschool-game production team at Nickelodeon had a hunch that the Nintendo DS* – with its new features, such as the microphone, small size and portability, and its relatively low price point – was a ripe gaming platform for preschoolers. There were a few games on the market at the time which had characters that appealed to the younger set, but our game producers did not think that the game mechanics or design were appropriate for preschoolers. What exactly preschoolers could do with the system, however, was a bit of a mystery. So we set about doing a study to answer the query: What could we expect preschoolers to be capable of in the context of hand-held game play, and how might the child development literature inform us as we proceeded with the creation of a new outlet for this age group?
Our context in this case was the United States, although the games that resulted were also released in other regions, due to the broad international reach of the characters. In order to design the best possible DS product for a preschool audience we were fully committed to the ideals of a 'user-centered approach', which assumes that users will be at least considered, but ideally consulted during the development process. After all, when it comes to introducing a new interactive product to the child market, and particularly such a young age group within it, we believe it is crucial to assess the range of physical and cognitive abilities associated with their specific developmental stage.
Revelle and Medoff (2002) review some of the basic reasons why home entertainment systems, computers, and other electronic gaming devices, are often difficult for preschoolers to use. In addition to their still developing motor skills (which make manipulating a controller with small buttons difficult), many of the major stumbling blocks are cognitive. Though preschoolers are learning to think symbolically, and understand that pictures can stand for real-life objects, the vast majority are still unable to read and write. Thus, using text-based menu selections is not viable. Mapping is yet another obstacle since preschoolers may be unable to understand that there is a direct link between how the controller is used and the activities that appear before them on screen. Though this aspect is changing, in traditional mapping systems real life movements do not usually translate into game-based activity.
Over the course of our study, we gained many insights into how preschoolers interact with various platforms, including the DS. For instance, all instructions for preschoolers need to be in voiceover, and include visual representations, and this has been one of the most difficult areas for us to negotiate with respect to game design on the DS. Because the game cartridges have very limited memory capacity, particularly in comparison to console or computer games, the ability to capture large amounts of voiceover data via sound files or visual representations of instructions becomes limited. Text instructions take up minimal memory, so they are preferable from a technological perspective. Figuring out ways to maximise sound and graphics files, while retaining the clear visual and verbal cues that we know are critical for our youngest players, is a constant give and take.
Another of our findings indicated that preschoolers may use either a stylus, or their fingers, or both although they are not very accurate with either. One of the very interesting aspects of the DS is that the interface, which is designed to respond to stylus interactions, can also effectively be used with the tip of the finger. This is particularly noteworthy in the context of preschoolers for two reasons. Firstly, as they have trouble with fine motor skills and their hand-eye coordination is still in development, they are less exact with their stylus movements; and secondly, their fingers are so small that they mimic the stylus very effectively, and therefore by using their fingers they can often be more accurate in their game interactions.
Questions 27–31
Do the following statements agree with the claims of the writer in Reading Passage 3?
YESif the statement agrees with the views of the writer
NOif the statement contradicts the views of the writer
NOT GIVENif it is impossible to say what the writer thinks about this
27. Write: YES if the statement agrees with the claims of the writer NO if the statement contradicts the claims of the writer NOT GIVEN if it is impossible to say what the writer thinks about this Video game use amongst preschool children is higher in the US than in other countries.
28. Write: YES if the statement agrees with the claims of the writer NO if the statement contradicts the claims of the writer NOT GIVEN if it is impossible to say what the writer thinks about this The proportion of preschool children using video games is likely to rise.
29. Write: YES if the statement agrees with the claims of the writer NO if the statement contradicts the claims of the writer NOT GIVEN if it is impossible to say what the writer thinks about this Parents in the US who own gaming equipment generally allow their children to play with it.
30. Write: YES if the statement agrees with the claims of the writer NO if the statement contradicts the claims of the writer NOT GIVEN if it is impossible to say what the writer thinks about this The type of research which manufacturers usually do is aimed at improving game design.
31. Write: YES if the statement agrees with the claims of the writer NO if the statement contradicts the claims of the writer NOT GIVEN if it is impossible to say what the writer thinks about this Both old and young games consumers require research which is specifically targeted.
Questions 32–36
Complete the summary using the list of words, A–I, below.
List of Words
A actions
B buttons
C cognitive skills
D concentration
E fingers
F pictures
G sounds
H spoken instructions
I written menus
32. Preschool children find many electronic games difficult, because neither their motor skills nor their ………………………… are sufficiently developed.
33. Certain types of control are hard for these children to manipulate: for example, ………………………… can be more effective than styluses.
34. Also, although they already have the ability to relate ………………………… to real-world objects,
35. preschool children are largely unable to understand the connection between their own ………………………… and the movements they can see on the screen.
36. Finally, very few preschool children can understand ………………………….
Questions 37–40
Choose the correct letter, A, B, C or D.
37. In 2007, what conclusion did games producers at Nickelodeon come to?
A The preschool market was unlikely to be sufficiently profitable.
B One of their hardware products would probably be suitable for preschoolers.
C Games produced by rival companies were completely inappropriate for preschoolers.
D They should put their ideas for new games for preschoolers into practice.
38. The study carried out by Nickelodeon
A was based on children living in various parts of the world.
B focused on the kinds of game content which interests preschoolers.
C investigated the specific characteristics of the target market.
D led to products which appealed mainly to the US consumers.
39. Which problem do the writers highlight concerning games instructions for young children?
A Spoken instructions take up a lot of the available memory.
B Written instructions have to be expressed very simply.
C The children do not follow instructions consistently.
D The video images distract attention from the instructions.
40. Which is the best title for Reading Passage 3?
A An overview of video games software for the preschool market
B Researching and designing video games for preschool children
C The effects of video games on the behaviour of young children
D Assessing the impact of video games on educational achievement
Answers
1. True
2. False
3. True
4. True
5. Not Given
6. share scheme
7. Roland
8. trade fair
9. jazz
10. 1998
11. education
12. technology
13. branches
14. iii
15. vi
16. ix
17. iv
18. ii
19. vii
20. Occupations were specialised.
21. Physical strength was required.
22. The area was very crowded.
23. Casual work was in great demand.
24. regular wage
25. steam power
26. picturesque
27. Not Given
28. Yes
29. Not Given
30. No
31. Yes
32. cognitive skills
33. fingers
34. pictures
35. actions
36. written menus
37. One of their hardware products would probably be suitable for preschoolers.
38. investigated the specific characteristics of the target market.
39. Spoken instructions take up a lot of the available memory.
40. Researching and designing video games for preschool children
Explanations
- 1. True
- The statement's 'originally sold pianos' paraphrases 'the Brash retail music business that had been founded in 1862... specialising in pianos' — piano specialisation was the founding focus.Common trap: None significant.
- 2. False
- The statement is contradicted by 'he worked for a time at Myer department stores before joining the family business in 1949' — his first job was at Myer, not the family firm.Common trap: None significant.
- 3. True
- The statement's 'thought that his son wasted money' paraphrases 'after initially complaining of his extravagance' — extravagance is a form of wastefulness that Alfred initially objected to.Common trap: None significant.
- 4. True
- The statement's 'electrical products' paraphrases 'white goods, such as washing machines and refrigerators' — both are described as already underway 'after World War II', before Geoff 'took over as managing director in 1957'.Common trap: None significant.
- 5. Not Given
- The passage states stores 'traded across the continent' (Australia) and describes overseas relationships and joint ventures, but never mentions any ambition to open Brash-branded stores abroad.Common trap: Overseas relationships (China, Japan) can be mistaken for an ambition to open stores abroad, but those describe trade/agency links, not store expansion plans.
- 6. share scheme
- The question's 'arrangement... for his employees' directly echoes 'a pioneer in introducing a share scheme for his staff' — a share scheme is the arrangement.Common trap: None significant.
- 7. Roland
- The question's 'Japanese company... collaborate with' directly echoes 'Japan's Roland group, which led to a joint venture' — a joint venture is a form of collaboration.Common trap: None significant.
- 8. trade fair
- The question's 'marked the beginning of his relationship' paraphrases 'Brash and his wife attended a trade fair in Guangzhou, the first of its kind in China' — this trade fair is presented as his first China trip.Common trap: None significant.
- 9. jazz
- The question's 'help to promote' paraphrases 'reintroduced jazz to many Chinese musicians' — reintroducing a genre is a form of promoting it.Common trap: None significant.
- 10. 1998
- The question's 'finally stop doing business' directly echoes 'continued to trade until 1998, when it again went into administration. The Brash name then disappeared from the retail world.'Common trap: 1994 is when the banks first called in administrators, but the company continued trading (under new ownership) until the actual final stop in 1998.
- 11. education
- The blank's 'support for music and music education' directly echoes 'overseeing and promoting multimedia music making and education for teachers and students'.Common trap: None significant.
- 12. technology
- The blank's 'up-to-date' paraphrases 'the latest music technology' — 'the latest' and 'up-to-date' both mean the newest available.Common trap: None significant.
- 13. branches
- The blank directly echoes 'the organisation has now also established branches in New Zealand, South Africa and Ireland' — branches established in several named countries.Common trap: None significant.
- 14. iii
- The heading 'the duties involved in various occupations' paraphrases the paragraph's list of medieval river jobs and their functions — baillies as customs officers, conservators maintaining embankments, garthmen working fish enclosures.Common trap: Heading v (imports and exports by river) is not used for this paragraph, which lists job titles and duties, not goods traded.
- 15. vi
- The heading 'transporting heavy loads manually' paraphrases 'they carried most goods upon their backs... the goods were slung on poles resting on the shoulders of two men' — manual carrying of heavy goods.Common trap: Heading viii (hazards) is not the focus here; the paragraph describes the method of carrying, not danger.
- 16. ix
- The heading 'the changing status of riverside occupations' paraphrases the shift described from porters as 'aristocrats of labour, enjoying high status' to dockside labour becoming 'the most disreputable... least desirable form of work'.Common trap: Heading iv (population density) belongs to paragraph D, not this paragraph about social standing.
- 17. iv
- The heading 'an unprecedented population density' paraphrases 'a workforce of many thousands congregated in a relatively small area' and the East End being 'the most intensively inhabited region of London'.Common trap: Heading i (mixture of languages and nationalities) belongs to paragraph E's discussion of the community's own slang, not this paragraph's crowding.
- 18. ii
- The heading 'the creation of an exclusive identity' paraphrases 'a world apart, with its own language and its own laws' and the alienation 'expressed in the slang of the docks' — a distinct, separate identity/subculture.Common trap: Heading i (mixture of languages and nationalities) could be mistaken for this paragraph's mention of language, but the paragraph describes a single, unified slang/identity, not a mixture of different nationalities' languages.
- 19. vii
- The heading 'temporary work for large numbers of people' paraphrases 'some 2,500 casual workers who were hired by the shift', contrasted with only 400-500 permanent workers.Common trap: Heading viii (hazards) is mentioned via the treadmill cranes, but the paragraph's main focus is the large casual workforce, not danger.
- 20. Occupations were specialised.
- The option's 'specialised' paraphrases the long list of distinct job titles and duties — baillies, conservators, garthmen, galleymen, lightermen, shoutmen, hookers, searcher, tideman — each with its own specific role.Common trap: Option D is tempting because dockside labour later became disreputable, but that decline is explicitly dated to 'the late eighteenth to the early nineteenth century', after the period this question asks about.
- 21. Physical strength was required.
- The option's 'physical strength was required' paraphrases 'they carried most goods upon their backs... the goods were slung on poles resting on the shoulders of two men' — manually carrying heavy barrels required strength.Common trap: Option B is tempting since low-status casual work later became poorly regarded, but for this earlier period the passage explicitly describes labourers as 'relatively prosperous' and porters with 'high status'.
- 22. The area was very crowded.
- The option's 'very crowded' paraphrases 'the East End was also the most intensively inhabited region of London' — the most densely populated area is a very crowded one.Common trap: Option D is tempting because the passage discusses the docks' distinctive slang, but that slang is described as one shared code (backslang/rhyming slang), not multiple different languages.
- 23. Casual work was in great demand.
- The option's 'in great demand' paraphrases 'the crowds of casuals waiting for work at the dock gates' and 'the work for which they competed fiercely' — many workers competing for scarce casual positions.Common trap: Option D is tempting because the passage discusses the docks' distinctive slang, but that slang is described as one shared code (backslang/rhyming slang), not multiple different languages.
- 24. regular wage
- The blank directly echoes '400-500 permanent workers who earned a regular wage', a small minority next to '2,500 casual workers'.Common trap: None significant.
- 25. steam power
- The blank directly echoes 'steam power could not be used for the cranes, for example, because of the danger of fire' — steam power was the fire risk that ruled out mechanised cranes.Common trap: None significant.
- 26. picturesque
- The blank directly echoes 'those who were intent upon its more picturesque aspects' — outside observers who focused only on the river's charming appearance, unaware of the harsh treadmill labour.Common trap: None significant.
- 27. Not Given
- The passage gives US-only statistics ('29 percent of preschool children... in the United States'), but never compares this figure to any other country.Common trap: Citing only US figures can be mistaken for implying the US is higher than elsewhere, but no international comparison is actually made.
- 28. Yes
- The statement's 'likely to rise' paraphrases 'we predict that preschoolers will both continue and increasingly begin to adopt video games for personal enjoyment' — 'increasingly begin to adopt' means the proportion using them will grow.Common trap: None significant.
- 29. Not Given
- The passage states a console 'is potentially available for all family members, including the youngest', but never states whether parents actually permit or generally allow this access.Common trap: 'Potentially available' describes possibility of access, not confirmed parental permission, which is never discussed.
- 30. No
- The statement is contradicted by 'neither of them aids in designing better games' — standard research (marketing feedback and bug-fixing) is explicitly said not to improve design.Common trap: None significant.
- 31. Yes
- The statement's 'both old and young... specifically targeted' paraphrases 'especially when it comes to designing for an audience that may have particular needs, such as preschoolers or senior citizens... exploratory and formative research has to be undertaken' — both age groups named as needing this dedicated research.Common trap: None significant.
- 32. cognitive skills
- The blank directly echoes 'many of the major stumbling blocks are cognitive', paired with 'motor skills' as the two named categories of underdeveloped ability.Common trap: 'concentration' is a plausible-sounding distractor from the word list, but the passage names 'cognitive' skills specifically, not concentration.
- 33. fingers
- The blank directly echoes 'their fingers are so small that they mimic the stylus very effectively, and therefore by using their fingers they can often be more accurate' — fingers outperform the stylus.Common trap: 'buttons' is the hard-to-manipulate control mentioned earlier, but the blank asks for what is MORE effective than the stylus, which is fingers, not buttons.
- 34. pictures
- The blank directly echoes 'understand that pictures can stand for real-life objects' — pictures being related/mapped to real-world objects.Common trap: None significant.
- 35. actions
- The blank paraphrases the 'mapping' obstacle: 'unable to understand that there is a direct link between how the controller is used and the activities that appear before them on screen' — using the controller is the child's own action.Common trap: None significant.
- 36. written menus
- The blank directly echoes 'the vast majority are still unable to read and write. Thus, using text-based menu selections is not viable' — text-based menus are written menus.Common trap: 'spoken instructions' is the opposite — the passage says instructions 'need to be in voiceover' precisely because children CAN'T understand written text, so spoken instructions are the working alternative, not the thing they can't understand.
- 37. One of their hardware products would probably be suitable for preschoolers.
- The option paraphrases 'our preschool-game production team at Nickelodeon had a hunch that the Nintendo DS... was a ripe gaming platform for preschoolers' — a hunch that this hardware was probably suitable.Common trap: Option C is tempting because rival games' design/mechanics were criticised, but the passage doesn't say those games were 'completely' inappropriate in every regard, and the question asks about Nickelodeon's own conclusion about the DS.
- 38. investigated the specific characteristics of the target market.
- The option paraphrases the study's guiding question, 'what could we expect preschoolers to be capable of in the context of hand-held game play, and how might the child development literature inform us' — an investigation of the target users' own abilities and characteristics.Common trap: None significant.
- 39. Spoken instructions take up a lot of the available memory.
- The option paraphrases 'because the game cartridges have very limited memory capacity... the ability to capture large amounts of voiceover data via sound files... becomes limited' — voiceover (spoken) instructions consume scarce memory.Common trap: None significant.
- 40. Researching and designing video games for preschool children
- The option paraphrases the passage's overall arc — the need for 'exploratory and formative research', the Nickelodeon DS study, and findings on preschoolers' abilities — all aimed at designing games for this age group.Common trap: None significant.
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